Category: Gamestory
Keep
( listen… while reading ) Prelude Litelsnek and Rhysca stand at the edge of a rushing river, the blizzard scrambling their sense of direction. “Bong!” they again hear the bounding bell tower. They are close. “Let’s do this!” Litelsnek yells excitedly as his comrade disappears into the blizzard to cross […]
Read MoreDungeon
DUNGEONS OF DEATH A 1980’s homebrew game written in IBM Advanced BASIC programmed to use TSR D&D 1st edition Basic rules Game mechanics: Random dungeon generator; no path reversal. There is no help screen and in-game information scrolls via FOR…NEXT loops – comprehension is inversely proportional to CPU speed. John […]
Read MoreBrew
Dusk settled heavily as the community brewers brought balance to their concoction, a fusion of water and honey, a mead honoring Lugh at the annual Harvest for all ages to enjoy. Its flavor slaps the consciousness of naturally refined sweeteners. They cellared the sweet treat before the nighttime festivities began […]
Read MoreTears
Control the elements. Build an empire. Objective: Build the strongest empire, capture the opposition and protect your home. Control pairs of Earth, Air, Fire, and Water elements. Use tactical and strategic game mechanics to maintain a stronghold that leads to victory! The expert level negotiates a 5th element – Spirit. […]
Read MoreOrdinaries
(listen while reading) The Firewalker reentry into Esfah was drawn into the Frostwing kingdom, triggering an unexpected battle. Though victorious, the diversion decimated the Firewalker lower ranks. Fuel from the nearby forest is within reach. Their commander seeks to recruit more units for this year’s global games. She […]
Read MoreLabyrinth
“The dragon awakens!” Rhysca startled from his slumber, his long bedraggled white beard blanketing his face. Katanya glared at him, leaning over the campfire. It was a chilly morning. The sausage teased a tempting sizzle as Katanya flipped it one last time. “You old sap,” Katanya aimed at Rhysca, who […]
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