Control the elements.
Build an empire.
During the COVID-19 pandemic, Tears of Nature digital deck is “Pay What You Want” at DriveThruCards.com. A physical deck may be purchased for production costs.
Objective: Build an empire of elemental pairs (earth, air, fire, water). Attack the opposition to control new pairs, and defend your empire against attack!
For advanced players, negotiate the addition of a 5th element (spirit). Victory to the strongest empire!
3 challenge levels for ages 4 and up. Contents: 67 playing cards +1 rule reminder card.
Rules in 2 formats:
(booklet fits in box with cards. double-sided print, cut along guides and fold twice)
(single 1-sided 8.5″ x 11″ page)
Optional end-game conditions. Selected condition must be agreed to by all players prior to dealing cards:
Quitters never win: When the end game condition is triggered, players excluding the triggerer take 1 additional turn in the usual fashion. Rulebook ratified in honor of the sacrifice made by king Christopher Child the Hopeful to his victor queen Tracy the Vanquisher.
Equal opportunity: End of game is a full Round ending with the player to the right [counter-clockwise] of the first player, and within which 1 or more empires are completed. This provides each player an equal number of turns regardless of who first completes an empire. No sacrifice was made in the bringing of this option.
No good tear goes unplayed: The same rules as the equal opportunity option, except if at the end of the Round there is no empire with the required constituent pairs that normally trigger an end game condition, gameplay continues. Rulebook ratified in honor of the sacrifice all opposing players make communing with Bill the Dweller.