Control the elements.
Build an empire.
Standard edition available for purchase at DriveThruCards.com.
Premium edition at MakePlayingCards.com.
Objective: Build the strongest empire, capture the opposition and protect your home. Control pairs of Earth, Air, Fire, and Water elements. Use tactical and strategic game mechanics to maintain a stronghold that leads to victory! Most advanced level negotiates the addition of a 5th element (Spirit).
3 challenge levels for ages 4 and up. Contents: 67 cards +1 rule reminder.
Rules in 2 formats:
(booklet fits in box with cards. double-sided print, cut along guides and fold twice)
(single 1-sided 8.5″ x 11″ page)
Optional end-game conditions. Selected condition must be agreed to by all players prior to dealing cards:
Quitters never win: When the end game condition is triggered, players excluding the triggerer take 1 additional turn in the usual fashion. Rulebook ratified in honor of the sacrifice made by king Christopher Child the Hopeful to his victor queen Tracy the Vanquisher.
Equal opportunity: End of game is a full Round ending with the player to the right [counter-clockwise] of the first player, and within which 1 or more empires are completed. This provides each player an equal number of turns regardless of who first completes an empire. No sacrifice was made in the bringing of this option.
No good tear goes unplayed: The same rules as the equal opportunity option, except if at the end of the Round there is no empire with the required constituent pairs that normally trigger an end game condition, gameplay continues. Rulebook ratified in honor of the sacrifice all opposing players make communing with Bill the Dweller.