Tears

Control the elements.
Build an empire.

Click for Tears of Nature rules:
ToN_rulebook_v1.3.0-20190916

Objective: Build an empire of elemental pairs (earth, air, fire, water). Attack the opposition to control new pairs, and defend your empire against attack! The first player to complete their empire ends the game. Victory to the strongest empire!

3 challenge levels for ages 4 and up. For advanced players, negotiate the addition of a 5th element (spirit).

Contents: 67 cards (40 build, 17 attack, 6 defend, 4 wild); rules pamphlet

 

Available for purchase.

If interested, please contact wajohnsen@gmail.com.

 

“I’ve strong defense for my new empire. None can breach these walls,” Zenthaea secretly keeps. She pairs Water’s cool constancy with Earth’s richness. Together their 14 strength dominates the battlefield.

 

“My wilderness will erode their elemental strongholds,” Litelsnek plans.

 

Katanya stocks an Air element for the end game.

 

Rhysca discards a broken, rusty sword.

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