(listen while reading)
The Firewalker reentry into Esfah was drawn into the Frostwing kingdom, triggering an unexpected battle. Though victorious, the diversion decimated the Firewalker lower ranks. Fuel from the nearby forest is within reach. Their commander seeks to recruit more units for this year’s global games. She plans an attack at daybreak.
The Treefolk commander senses death and decay in the earthly roots of her kingdom; the whisper of Death‘s grip originate from the Water dragon spirits in the pools of Aguarehl. The Firewalker attack supplants the dragon cries, and the Treefolk commander organizes a defensive position. This cannot go uncontested, though the whispering cries hint at something more visceral than a brief terrain battle.
Zenthaea: “At last we are at the woods’ edge and the Treefolk defy us. We provide the energy they need to live and thrive, and this is the thanks we get? We will show them what it means to deny Air and Fire.”
Katanya: “Attention to the darkness must wait. The Firewalkers are at it again with their presumptuous invasion. They fuel the planet, but we are all Esfah’s children. They cannot freely take resources. By elements Water and Earth, my troops will defeat this bravado.”
Entrenching a home base at the Highland terrain, the Firewalkers drench their Flatland campaign in magic, Fiery Weapons boosting its Melee attack to control vital resources. The Treefolk Dryads resist death, Accelerating Growth to heal lost units.
The Treefolk advance their horde at the Highland terrain, the Oak squadron Melee attack the Firewalker Phoenix and its Sentinals.
The beating succeeds; the Firewalkers were not prepared to defend against the durable Treefolk weapons. Desperate for fuel, the Firewalker commander sends reinforcements to the Flatland.
Zenthaea: “Lucky strike. Let’s see what they do against my Nightsbane.”
The Treefolk experience an unlucky streak of actions, unable to maneuver on land or damage the opposition.
The Firewalker Nightsbane advance successfully at the Flatland and gain control, as the Treefolk summon an Earth Drake to usurp the settlement.
The battle rages on, advantage Treefolk. As the Firewalker troops diminish, the Treefolk commander redirects her attention to the patterns of Death in the Swampland Waters. The murky muds reminding commanders of monstrous mutations found in Marsh Mages, Sprayers and Stormers of the slithering Swamp Stalkers.