Take it or Make it

Number of players: 2, but designed as a party game for any number of participants

Objective: Close 4 of 6 Targets – numbers 1-20 on a dart board – by Scoring 3 or more “X” on each Target. Share in communal libation.

Libation recommendation: Jägermeister, Warm Apple Pie (12 oz Angry Orchard crisp apple cider and 1 shot of Fireball), Tang, Water

Entry prerequisite: All players must know and declare 1 rule: What is the Purpose of the Bullseye?

Purpose of the Bullseye: Hit the inner Bullseye and Score 1 “X” on any open Target, or take 1 opposing “X” Score from any open Target. Hit the outer Bullseye and Score 1 “X” on any open Target. Immediately Close any Target with 3 or more “X” Scores. Let’s face it, only amateurs play this variation of darts. Anything that Hits the Bullseye is a lucky sloppy-shot; expert dart players should socialize.

Setup: Each player rolls a d20 to determine Honors; reroll ties. The player with the highest d20 result is given Honors for the first Round. Fuzzy d20 pillows are highly recommended so you can pelt your opposer. Each player then rolls a d20 3 times until 6 unique Targets are identified. Draw 3 columns on a scoreboard. In the center column mark the 6 identified Targets, and add player initials to the left and right of center like so:

Round: The player with Honors first throws 3 darts. Then the opposing player throws 3 darts. Scoring per Round is determined after all darts are thrown, except for the Bullseye. Repeat Rounds until a winner is declared. A Round is a “tenderfoot” if all players Hit nothing.

Hits and Scores: Hits cancel each other if both players Hit the same Target in the same Round. For example if in the same Round player 1 Hits 5 on Target 9 and player 2 Hits 6 on Target 9, player 2 Scores 1 “X” for Target 9 and player 1 Scores nothing. Honors is given to the player with the highest sum total Round Score. In the above example, player 2 is given Honors. If Round Scores are tied then Honors is kept by the player with Honors.

Dart board zones Hit and Score as such:

Yellow zone counts as 1 Hit for an open Target

Blue zone counts as 2 Hits for an open Target

Green zone counts as 3 Hits for an open Target

Outer Bullseye (black) Score 1 “X” on any open Target

Inner Bullseye (red) Score 1 “X” on any open Target, or take 1 opposing “X” Score from any open Target

White zone is an “Ozzy” and counts as nothing

A wall Hit is a “wiff” and counts as nothing

A floor Hit is a “biff” and counts as nothing

Close Target: At the end of each Round, Close Targets with 3 or more “X” Scores; draw a line through Scores to indicate which player Closed the Target. Scores on Closed Targets cannot be taken.

Close 4 Targets to win: The first player to Close 4 Targets wins the game. If at the end of a Round both players have Closed 3 Targets, the game is “cubed”. The 2nd thrower at the end of the Round rolls a d20 to determine a sudden-death Target, adds the Target to the scoreboard and Rounds continue.

Winning streak: A player winning 2 games in a row forfeits their seat to the next player. Chill out. This is a party game.

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